" Create The Next Big Thing "

You'll have thirty hours to team up with other high schoolers to build an amazing product. Listen to incredible speakers share their work, and present in front our amazing panel of judges . Enjoy delicious food, win amazing prizes, but most importantly -- learn to code.

 We can't wait to see what you'll create!

 

View full rules

Prizes

$1,000 in prizes

First Place

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

If you are present at Hacking Generation Y, or have received special permission from us to hack from home, you're eligible.

Requirements

Please submit a description of what your app does, and a link to your product, and a video demo that'll give us a great explanation of how your app works, and what it does.

How to enter

We’re looking for creative and innovative people with a set of skills that cancontribute to a project: mobile, web, hardware, design or anything else really cool. To make the experience even more awesome; bring a friend (or 4) and have that friend bring a friend (or 4 more friends).

Judges

Jadan Johnson

Jadan Johnson
Vybz Media Group

Judging Criteria

  • Innovation
    Is the solution a different take on an existing application or is it truly unique? Does the app mash up data or services that you wouldn’t have thought would work together? Is the solution more technically challenging than the others
  • Ambition
    Does the app do one thing or does it have a lot of functionality? Was the idea behind the app creative? What was added to the app to make it special or more useful?
  • User Experience
    Does the app's UI look sloppy or is it professional? Is it a compelling user experience? Is the app easy to use? Does the app's workflow make sense? Is it intuitive?
  • Presentation Quality/Impact
    Did the team stay within the time limit of their presentation? Was the team able to communicate their idea and translate it to the app they produced?
  • Overall Quality
    Was there anything in the app that wasn't fully implemented (e.g. a link to nowhere or a button with no action)? How many bugs were encountered? Were they severe? Did the team scope their app's features well given the time frame?